Esta semana comentei entre outros, sem perder a noção que:
“The tools we use for social media have empowered us to be steady-flow commentators.”
“So the question becomes: if we’ve built all these tools, these comment buttons, these like buttons, these “share and add notes” buttons, how is this impacting our interactions and our communication? Now that we’ve gone from not having a voice to having tools to give our opinion about everything, how does this change us? How does it impact how we interact with people? What does it mean to the larger ecosystem?”
Um bom exemplo:
Jorge Barba (Game-Changer)
Adaptability is the best skill you can have. Basketball is a game of rhythm, you set the pace at which you want to play and force the other team to adapt. If your familiar with basketball drills, in basketball practice we have what’s called rolling waves where the goal is to score the most times to stay on the court, the challenge is to play teams that constantly change players so you never face the same team twice. The game is continuous and doesn’t stop until your team loses and then the winner keeps playing.
|josebaldaia 1 day ago|
Thank you for this post.
I will be, with one of my suns, at a conference about Intergenerational Talent, which conducts me to the idea of adaptability.
My experience as a consultant -Organizational behavior- will be, face to face, with his expectations as Management Student.
Experience (55 years old)-Expectations (21 years old).
In this game your words (“there is no normal, only continuous change.”) are gold.
Face a uma questão pertinente:
Stephen Shapiro (Blogging Innovation)
…”Next time you are designing a process, a product, or a service, ask yourself, “What can I remove?” For most consumers, simplicity is more important than comprehensiveness (and complexity).
The concept of ‘taking away’ is also a great time management technique. In addition to your to do list, be sure to create a ‘don’t do’ list. Become masterful at killing products, eliminating non-value adding tasks, and removing old/pointless habits.”…
José Baldaia said…
The concept of “perfection” is always accompanied by the concept of “useful “.
Not all of the products or services that are presented as innovative, often resulting from incremental innovation, correspond to our needs. So we are “forced” to seek, on the perspective of profitability, a way to implement the matter which is provided.
In this case, is the concept of “useful” that is not accompanied by that of “perfection”.
When the engine of the creation of needs is the evolution, innovation brings the made-to-measure suit. We know where we want to go and use what we are looking for. If it brings a shirt or a cravat, those are small products that don`t brings ”inadequation”.
Otherwise, we work in inappropriate environments and we wasted energy and time, as is the case with “Vista” or worse, as was the case in “2000”.
I must say: There are many products on the market that need a haircut!
Sem perder a esperança!
The Fun Factor
…“E se começassemos a aplicar o ‘Fun Factor’ ao nosso trabalho diário de inovação? Isto poderia trazer-nos melhores resultados?
Poderia o ‘Fun Factor’ transformar-se em mais do que truque? : -)”
- jabaldaia on 11 11UTC 2009
Eu penso que já é mais que um truque como os apresentados pelo “The FunTheory.com”.
É acima de tudo, em “tempos de crise” uma ferramenta ponderosa para desenvolver criatividade e agilizar processos.
Deixo aqui uma transcrição que me pareceu interessante para este tema:
“Like a joke, innovations have four basic elements. An introduction relates the innovation to the competencies a company and its customers have. This defines also of what opportunities there are to meet the customer competencies to, e.g. is the setting in B2B or B2C markets. Key actors are the technologies or application features that make clear sense to the expected customers. The customers are the ones with competencies to operate in the introduced settings, not a specific segment or user group. In fact, the introduction and key actors define the emotional attachment that should be tested to gain a deeper understanding who the customers might be. The next step is a narrative that defines how innovation is explained to the customers, e.g. the marketing message, user interface or service interaction style. The narrative needs to be clear and easy to understand, but it will not be sufficient if there is no prior emotional attachment. Finally, the innovation needs a punch line that differentiates it from the competition. Like in jokes, the punch line is a surprising twist in the narrative within the premises set in the emotional attachment. It also defines the category of the innovation. Some alternative innovation punch lines are novelty, cost efficiency, natural extension and vertical opportunity.”